Apr 11, 2011, 06:12 PM // 18:12
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#1
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Ascalonian Squire
Join Date: Mar 2010
Profession: Mo/
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Farming builds
I play monk, so this is a QQ thread (not that I farm much anyway).
But here's my question, ANet. Why allow SF farming (as I understand this is a conscious decision) while keeping us monk brothers down by leaving in the really old Protective Bond nerf?
QQ, this is not cool.
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Apr 11, 2011, 06:14 PM // 18:14
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#2
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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... Mo/A
go farm.
/close thread
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Apr 11, 2011, 06:21 PM // 18:21
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#3
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Go make an assassin and stop QQing...
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Apr 11, 2011, 06:30 PM // 18:30
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#4
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Ascalonian Squire
Join Date: Mar 2010
Profession: Mo/
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You know, that sounds awfully familiar to the things people used to say to mesmers. "LOL Go make a monk".
The change in philosophy regarding farming has largely been at the expense of the monk's farming ability. You can be snide now, but the monks bore the cost so that your assassins could run around and be invincible. I'm simply asking why, if farming is now okay, that the monk builds are not revived. Certainly, with monks we had to deal with the scatter which made farming harder. It seems as though assassins get a free ride.
I guess I should flush it out:
The point I'm trying to make is, why is protective bond still shitty?
I'd be happy to get it back to where it was, as an elite. Think of all the wonderful things you could do!
Last edited by Jacobbs; Apr 11, 2011 at 06:42 PM // 18:42..
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Apr 11, 2011, 06:58 PM // 18:58
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#5
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Academy Page
Join Date: Apr 2006
Location: Calgary Canada
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Last edited by powerslave; Apr 11, 2011 at 07:00 PM // 19:00..
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Apr 11, 2011, 07:02 PM // 19:02
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#6
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Ascalonian Squire
Join Date: Mar 2010
Profession: Mo/
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Hmm. That build relies on which skill? Shadow Form. I'm not saying monks can't farm. I'm saying, why is it that we all have to use Assassin skills? It's lame.
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Apr 11, 2011, 07:07 PM // 19:07
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#7
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Quote:
Originally Posted by Jacobbs
Hmm. That build relies on which skill? Shadow Form. I'm not saying monks can't farm. I'm saying, why is it that we all have to use Assassin skills? It's lame.
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Well, good thing we are able to have secondary professions, no?
The whole point of that system is to allow you to play in styles that your primary may not be able to do alone. There are plenty of farming builds for monks, but you seem to be ignoring them in your rage at the fact that anyone should suggest you use a secondary profession to enhance your play.
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Apr 11, 2011, 07:37 PM // 19:37
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#8
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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obviously, practical anti-spell skills are non-monk, except for SB(incredibly long recharge time) and spell shield ofcourse. you'd be forced to farm in areas without hexes which lengthen your cast or rupt if not depending on those.
If i'm right it is possible to renew the non-elite: "spell shield" before it expires but this would obviously rely on a secondary ele, mesmer or ranger. (mantra of recovery, glyph of swiftness, serpents quickness). obviously you could use wastrel's skills or anything you'd like but again. wouldn't this be too much depending on the other profession instead of your primary(monk)?
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Apr 11, 2011, 07:51 PM // 19:51
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#9
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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You can use necro skills and kill bzzr buzzardeater or whatever his name is.
You can throw shield of judgement on and kill some undeads.
Or you can skip the pansy /A and monks farms for a real money maker.
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Apr 11, 2011, 08:33 PM // 20:33
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#10
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Ascalonian Squire
Join Date: Mar 2010
Profession: Mo/
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RedDog, you fail to realize that they nerfed monk skills BECAUSE they were farming machines. I'm simply asking why the same treatment has not been given to Assassins.
It seems silly that this disparity exists, is all I am pointing out. I know Monks and secondaries do exist. Contrary to my Guru join date, I have already passed my 6 year birthday on the majority of my toons. Believe me, I know that monks can farm. They added enchantment removal skills to all the farms specifically to discourage monk enchantment based farming, yet are unwilling to present the same kinds of challenges for Shadow Form farming. This is the point I'm making. Not, "monks can't farm."
Last edited by Jacobbs; Apr 11, 2011 at 08:40 PM // 20:40..
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Apr 11, 2011, 09:10 PM // 21:10
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#11
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Why is this an issue?
YOU are not your profession you play one in game, if that profession is no good for farming then just farm with another profession.
And why can't assassins heal, it's no fair.
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Apr 11, 2011, 09:18 PM // 21:18
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#12
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Protective Bond was nerfed for a different reason. I'll just link to my previous post.
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Apr 11, 2011, 09:22 PM // 21:22
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#13
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Ascalonian Squire
Join Date: Mar 2010
Profession: Mo/
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Fair enough MisterB. I had forgotten about that little server crash explanation.
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Apr 11, 2011, 10:41 PM // 22:41
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#14
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Oh god - how is it players want to complain years after a skill was changed and the rest of us changed/adapted builds.
SF farming isnt what it used to be - a huge chunk of farms ( say 75% ) were nerfed , out of that maybe only 25% of them were able to be adapted and a small percent of new farms arose.
From what i recall from seeing things after the sf change to SB clone - sins shifted roles into becoming dungeon runners and almost a part in most sc`s.
Forgive if im wrong and misinformed but sc and dungeon running isnt farming in the actual farming sense.Dungeon running you rely on customers rather than drops etc and sc`s is the end result be it faction or trying dhuums chest.
Hell isnt there also a monkway farm for err kurz faction ( or is it lux .. i forget ) - and probably one of the oldest farming professions and builds is a 55 monk - if monks couldnt farm then 55 monk would have gone the dodo way years ago.
Wasnt dying nightmares added to uw by anet in a bid to make it harder for 55 monks/necros to farm there and the only other change really was to add to mindblades a sig to go thru sf/obby and anything else ?
Btw SF is probably used mainly by tanks in sc/dungeons - not easy to farm some places when you deal 21 - 16 max dmg thru anything .. some foes are quicker dying of old age , and sins being one of the best SOLO raptor farmers ( we didnt need no heros ) and losing that ( not a biggie but damn gd example ) probably lost a load of sins who went to diff professions to farm.
Also the same enchant stripping etc that affects a monk who isnt under spellbreaker or aoe stripping will have same effect on sin in same situation - sf is spellbreaker clone remember.
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Apr 11, 2011, 11:31 PM // 23:31
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#15
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Krytan Explorer
Join Date: Sep 2010
Location: Home
Guild: En Caligne Veritas [DARK]
Profession: R/Rt
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I'd say... one simple word... adapt.
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Apr 12, 2011, 12:02 PM // 12:02
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#16
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Jacobbs
I play monk, so this is a QQ thread (not that I farm much anyway).
But here's my question, ANet. Why allow SF farming (as I understand this is a conscious decision) while keeping us monk brothers down by leaving in the really old Protective Bond nerf?
QQ, this is not cool.
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I agree with you , but i would just tell you to adapt , in the sense that most players left for PvE part are just SF abusers and will either troll you , either say unvalid arguments like many on this thread.....
I still have fun though doing old farms ( well not that old...) such as gates of kryta or collosal swords as monk....But well it for sure won't be as lucrative as sins farmings...
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Apr 12, 2011, 12:10 PM // 12:10
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#17
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Frost Gate Guardian
Join Date: Jan 2007
Location: Retired from GW until GW2
Profession: A/P
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even if prot bond got un-nerfed you would still have to deal with the "only 3 monsters will fight you at a time because of AoE damage and we are anet and we just like to make it inconvenient" update that first ruined troll farming and all that, which is arguably more annoying.
i do agree though as it seems really rather unfair and troll farming was my favorite past time back in the day, but i guess thats just how it is.
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Apr 12, 2011, 12:14 PM // 12:14
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Any build that allows to kill solo more than 2 enemies over your own level in Hard Mode should be taken care of.
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Apr 12, 2011, 01:17 PM // 13:17
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#19
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Ascalonian Squire
Join Date: Feb 2011
Profession: W/
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There are some pretty bad builds that can do much better than that. They're just effective against certain kinds of enemies. I used to occasionally solo farm in HM and be able to take on 7 enemies at once using what many would consider to be a fairly "bad" warrior/monk build.
Wasn't really worth it though since what I was farming didn't drop much...
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Apr 12, 2011, 04:59 PM // 16:59
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#20
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Quote:
Originally Posted by MisterB
Protective Bond was nerfed for a different reason. I'll just link to my previous post.
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That's awesome.
Put on Prot Bond. Fight a mesmer. Blow up the planet.
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